![]() ![]() Finally several times in the story campaign you also hop into a first person shooter perspective. Manufacturing is also a just a little to slow along with resource income, not so bad as to be painful but enough to be a little frustrating. First off the tank AI is less then stellar, many a time I had to hop into a tank to clear a traffic jam of my tanks as they all tried to follow my instructions. A campaign could last you weeks if not months depending on how many islands you set in the campaign mode, or possible a full afternoon. The battles take time and several hours can be spent in an afternoon to capture just one island. All this while having to contend with island defenses, dynamic weather (snow/sand storms, night vs day, even glare from the setting sun), and worst the enemy carrier that is out there with the same armaments as you. Finally there may be shield generators that must be assaulted or capture of the headquarters is impossible altogether. Others might have firewalls scattered that if not taken out will slow the capture of the headquarters significantly. This means you need to move your carrier around the island to try to get as close as possible so you can remove and open up the island for proper assault. Some might have radar jammers that limit the range your craft can operate in since they are remote operated. The islands though per-generated have interesting and varied challenges. Thus knowing when and where to move this supply depot is key since if the computer captures it you lose your entire stockpile. But to resupply you need to send out an underwater supply ship that takes time to get to and return to your stockpile island. Meanwhile you need to produce a stockpile of weaponry and energy for your carrier to keep your ship equipped and fueled for it's island hopping campaign. The kicker for this game though is that at any time you can assume direct control and pilot the craft yourself. You do this by outfitting these tanks and planes a variety of weapons and support gear as needed and ordering them on a overhead map much like a standard RTS. You could also simply blow it up, but this makes the island neutral and takes longer to turn to your war effort. Your objective is to sail between islands and using these resources attack and capture the island's command center. You have at your disposal a single carrier with 4 VTOL planes (Mantas) and 4 amphibious tanks (Walruses). Having only the PC version I can tell you that this game looks a little intimidating up front. Having never played the original I don't know how it compares to the game of old, but Carrier Command has no game quite like it out on the market today. Having never played the original I don't know how it This is not your average strategy game and it is also not your average action game. This is not your average strategy game and it is also not your average action game. Often very difficult but challenging and fun. This game is old-school tactics and strategy, it does not hold your hand. Carrier Command: Gaea Mission is not aimed at everyone, at the mass of gamers out there who play whatever is trending on youtube. You need to be able to reason and think logically to play this game successfully, to have an analytical mind, because at the heart this game is like chess. ![]() The campaign is rather lengthy and you have a huge number of maps to choose from in the individual combat mode. The AI are dumb but you are meant to control them, that is the core of ANY tactical and strategic game. Another cool thing is the different combat maps you travel through, the different environments, as well as the dynamic weather effects. There is also an FPS component to the game. You can easily and smoothly jump between a tactical map view to a first person vehicle view. You can easily and smoothly jump between a tactical map view to a first The cool thing about this game is the different perspectives you get. The cool thing about this game is the different perspectives you get.
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